Dengeki Bunko Fighting Climax - Game Review. This is a funny situation for French Bread. As one of the stars of the late 9. The formula is pretty simple: you slap whatever character's popular right now into a fighting game. Back then, as Watanabe Seisakusho, they made the Queen of Hearts games (To Heart), Party's Breaker (Comic Party). Did it matter that these characters were schoolgirls and comics artists rather than street fighters? If anything they're blank slates; you can make any absurd attack you like, usually borrowing liberally from existing games. ![]() Is Dengeki Bunko: Fighting Climax OK for. Dengeki Bunko: Fighting Climax for. Although with Dengeki Bunko I had to compromise since I loved so many. I'm writing this review to say what they. Dengeki Bunko Fighting Climax PS3 Review: Fanservice. Dengeki Bunko Fighting Climax. Dengeki Bunko Fighting Climax PS3 Review: Fanservice Fighting Mike. Dengeki Bunko: Fighting Climax Review. Dengeki Bunko: Fighting Climax is an anime cross-over fighting. This review was based on a digital copy of Dengeki Bunko. Dengeki Bunko: Fighting Climax Review. For a game that may be aimed at the Dengeki Bunko hardcore as much as fighting game players. Is Dengeki Bunko: Fighting Climax the next hottest. Dengeki Bunko: Fighting Climax Review. The first thing you need to know about my review is that I have. Dengeki Bunko Fighting Climax Review . Review: Dengeki Bunko - Fighting Climax (PS Vita & PlayStation 3). That's what French Bread did- - why, they made Lilian Fourhand, a Contra- style shooting game, out of Mari. Mite- - and they were the best around at it. They were noticed by Type- Moon (hard to imagine these days, but T- M started out in the doujin game themselves) and eventually went pro thanks to the great success of the Melty Blood series. Anyway, fifteen years later French Bread is making a fighting game starring a cast of wildly popular characters who are also wildly inappropriate choices for a fighting game. The only difference is that now it's an official product: Dengeki Fighting Climax (hereafter DFC). Though it's apparent that this is a French Bread game to anyone who has played their previous Under- Night In- Birth, the developer is not actually credited anywhere apparent in the game. Sega takes all the credit on this one. I personally theorize that they put the whole thing together solely in order to get Sega stuff in front of the eyes of legions of Sword Art Online fans, and perhaps to get those fans' asses into Sega arcades. Sega's presence in this game can be a little overbearing, even for Sega fanboys like myself, but we'll get back to that. You're unlikely to know the name . However, if I rattle off some names- - Oreimo, Durarara!!, Index- - you might find you recognize a couple. Every character in this game has been animated, at some point: Dengeki and anime have a mutually beneficial relationship. Dengeki has a very wide and deep catalog to choose from: understandably, they chose characters for the game by popularity. Unfortunately, this inadvertently exposes the ages- old trend in otaku media: all but three characters are the main heroines of their particular series, and most fit a particular archetype which has earned the game the sarcastic nickname . French Bread's previous original work, Under- Night (hereafter UNIEL), strikes a superb balance of girls, boys, magic- users, monsters and freaks. In character games, players often complain about the unusual choice- - . If we were just going to draw from teen anime archetype, then this game needed some ! But the popularity polls win, when you have this many ! Dokuro- chan?!) are buried in the back of the game as assist characters. Many of the assists show more character in their battle cries, and their two attack animations, than some of the full- fledged characters do in their entire move set. This is a beginner game, so character types are very basic: . If you want to play a grappler character, you're out of luck. The most interesting and entertaining characters are by far those who aren't . Tomoka from Ro- Kyu- Bu!, who fights using her whole team and the known devastating power of b- ball, is in fact inspired. By contrast, characters like Asuna and Miyuki are dead dull. The game is pretty in screenshots, but the animation is another story. When you put it next to French Bread's previous game, there's a huge gap in fluidity of movement. It doesn't have the same eye for detail as UNIEL, actions use as few frames of animation as is humanly possible, and in particular the super moves are parades of animation reuse. The vending machine that Shizuo throws and the one that Mikoto busts with a kick are the same vending machine.. You can tell from the visuals that yes, it had to look nice, but there wasn't going to be any extra love put in it either. The look (and perhaps the overall feel) is noticeably similar to French Bread's old doujin efforts, which were unbelievable in the context of fan work, but just under pro level. In that case, let's all look forward to Melty Blood HD. I just said DFC was a beginner's game, a point which I cannot overstate. If you asked French Bread what a fighting game ought to be like, they'd give you Under- Night. The game looks at everything that Persona 4 Arena did to make the genre a little easier, and turns the knob the rest of the way down. Special moves for all characters share the same motions, all either two buttons at the same time or the classical Street Fighter . Once you know the moves for one character, you roughly know how to do every special move for every character in the game. There is little to memorize, and nothing that someone who's played Street Fighter doesn't know how to do. Furthermore, the game basically does combos for you. Tap A repeatedly and you'll get a full string of attacks. This isn't like in Persona 4 Arena, where the beginner gets a weak and inefficient combo to get them started learning combos: tapping A just gives you a strong basic combo, with the caveat that you'll be in trouble if the enemy blocks. This puts the beginner in the game right away; they're not doing tiny chips of damage because they don't know a decent combo. The combo system- - should you choose to actually challenge it- - is not that difficult compared to, say, Blazblue, but there is some depth to be squeezed out. On top of the friendly combo system, there are a huge amount of invincible attacks (3 per character!) that players can mash to get out of trouble. So, cynically speaking, there are a lot of systems here for the player who just mashes the buttons as hard as they can. If two players sit down and just start mashing buttons indiscriminately, one is going to almost immediately use a gigantic attack and do major damage to the other player. DFC is a pretty easy game to play. I mentioned that in this game, Sega is kind of an overbearing old guy who really hopes you'll think he's cool. Take, for example, the backgrounds. They appear generic, but they're actually Sega game backgrounds in disguise. The temple is the Virtua Fighter stage, the sci- fi lobby is from Phantasy Star Online 2. A Japanese mansion is Shinobi, because Joe Musashi has probably been in that place. A lot of the games being referenced haven't been seen outside of Japan (Border Break, 7th Dragon, Phantasy Star Online 2), which makes them particularly hard to notice and says something a little unflattering about Sega Japan games in the West lately. The weird thing about the backgrounds is that it's not just a single conspicuous guest appearance like the Sonic stage, it's every background in the entire game. Are Sega trying to say that there isn't a single engaging setting in twenty years of Dengeki books, in all these fantasy stories? I love Sega, I play Akira in this game, and I grinned ear- to- ear at the Ni. GHTS stage.. Selvaria's a big girl, and light novel heroines are tiny, so she absolutely towers over everybody who isn't Shizuo. Coming from a war game, Selvaria is packing heavy weaponry and is probably the game's closest thing to a . All Akira's moves come from his original game, and his gameplan is basically the same: fast, direct, precise and powerful strikes. In exchange, his mobility suffers greatly. In Dream Duel, you can pick a character you want to play as, pick a character you want to fight against, and- - here's the important part- - they'll have a little chat before the batttle. In this mode, we can learn, for example, that Taiga and Shizuo are basically kindred spirits. Online play quality is excellent at reasonable distances, but there appear to be significantly fewer non- Japanese people playing this game online than with UNIEL. Matches from New York to Japan were playable, but you wouldn't want to do it. If you're a fan of the Dengeki characters, you'll want to look into this game despite the threadbare production values, as FB's design expertise does go a long way. It's no Aquapazza, either. But everybody slept on Aquapazza. Review copy provided by Play- Asia. Screencaps provided by @botoggle.
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